Hello. I am Jakob Rydberg.

As a newly graduated Industrial Design Engineer from Luleå University of Technology, with a focus on Product Development, I am driven by my passion for solving problems, both big and small. With a positive attitude, curiosity, and humility, I bring a fresh perspective and enthusiasm. I am actively seeking opportunities to further my learning and contribute to the field.

Signature.
Jakob Rydberg
IndustRIal
Design
Engineering

Featured projects

01 / Rōnin Z300

Product development and advanced prototyping

Our team developed the Rōnin Z300, a robot vacuum cleaner prototype inspired by Kawasaki and its Japanese heritage. The design process involved clay modeling, 3D scanning, and CAD and CAID modeling. With the help of precision CNC milling, craftsmanship, and vacuum forming, we achieved a flawless finish, while 3D printing allowed for the creation of specific components. The end product is an elegant and powerful robotic vacuum cleaner that truly embodies Kawasaki's design philosophy.

Year
2023
Time
8 weeks
Course
Advanced prototyping
Team
Team of six
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02 / Happy lamp

Product design and development

The Happy Lamp is a unique product that integrates live plants into its composition to enhance the well-being of its users. The lamp features a sleek, modern design that incorporates a small planter at its base, allowing users to grow their own plants and enjoy the benefits of nature even when indoors. In addition to its aesthetic appeal, the plants in the Happy Lamp serve a functional purpose – they help to purify the air, improve air quality, and reduce stress and anxiety. The Happy Lamp is a beautiful and functional product that brings the benefits of nature into any space.

Year
2022
Time
6 weeks
Course
Computer Aided Industrial Design
Team
Individual
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03 / HEAT-gloo

Product and production development

The "HeatGloo" project aimed to develop a flexible and sustainable passive heating solution for crisis situations. In 10 weeks, the project group created HEAT-Gloo, an easily assembled tent that utilizes human-generated heat, providing warmth, ventilation, and durability. User interviews guided the design, resulting in a partially self-inflating octagon-shaped tent. The detail design phase involved improving the structure, finalizing details, prototyping, creating illustrations, and conducting an internal workshop. HEAT-Gloo is designed for global shipment to aid disaster organizations, offering warmth, safety, and flexibility in crisis environments.

Year
2022
Time
10 weeks
Course
Product-and Manufacturing Design
Team
Team of four
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04 / Internet radio

CAD modeling

The team has created a detailed 3D model of a complex product using CAD programs by analyzing and measuring it. We chose an internet radio as the product, established a clear structure for assembly and used step files to transfer data. The final outcome is a highly accurate 3D model that has been rendered to create photorealistic images and animations, effectively conveying the product and its components, including exploded view animations.

Year
2022
Time
4 weeks
Course
Mechanical Computer Aided Engineering
Team
Team of five
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05 / Abborre.

Product design and development

The ABBORRE. is a playful and engaging toy designed to stimulate creativity and exploration in children. It is made of rubber bands and natural materials, such as wood, and is designed with sustainability in mind. The use of multiple prototypes during the development process ensured that the final design is functional, safe, and durable. Overall, the ABBORRE. is a unique and sustainable toy that promotes imaginative play and exploration.

Year
2021
Time
4 weeks
Course
Design: theory and practice
Team
Individual
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06 / Lifting trolley

Ergonomics and product design

The project was focused on developing a lifting trolley that would improve the ergonomic conditions for post office staff while handling packages. The primary goal was to address problematic work positions and minimize ergonomic strain, ultimately enhancing the scanning and delivery process. Through a combination of interviews, risk assessments, and prototyping, the final concept aimed to optimize the work environment for personnel, especially during intensive shifts and periods of high demand.

Year
2022
Time
3 weeks
Course
Ergonomics II
Team
Individual
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07 / Habit tracker

UI / UX / Interaction design

The "Habit Tracker" app helps users develop and maintain healthy habits through gamification. Extensive user research informs the design, and iterative improvements enhance functionality. Prototype in Adobe XD, evaluations measure effectiveness. Demonstrates commitment to user-centered design and impactful products.

Year
2022
Time
4 weeks
Course
Interaction design
Team
Team of four
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Don't hesitate to drop me an email.