
The "Habit Tracker" project aims to create an application that helps individuals develop and maintain healthy habits. Extensive user research, including interviews and contextual investigations, is conducted to understand user needs. A visual persona is created based on one of the target users identified during the interviews, representing an active yet disorganized individual. The app incorporates gamification elements to make habit formation engaging. Through iterative design cycles and user feedback, the app's functionality and usability are continuously improved. The application is prototyped in Adobe XD and evaluated using methods such as questionnaires and usability testing to assess its effectiveness. The project highlights our commitment to user-centered design and creating impactful products that enhance users' lives.

This step involves conducting benchmarking, interviews, contextual investigations, and creating persona hypotheses to understand the users' needs and establish a strong foundation for the project.
Based on the research findings, this phase focuses on generating ideas and concepts for the habit tracker application, considering gamification elements and user motivations to encourage behavior change.
In this step, the team creates a functional prototype of the habit tracker application in Adobe Xd, incorporating the ideas and concepts generated during the ideation phase.
The prototype is evaluated through methods such as usability testing, interviews, and questionnaires to assess its effectiveness, cognitive load, gamification elements, and overall interface design. User feedback is collected to identify areas for improvement.
Based on the evaluation findings and user feedback, necessary refinements and adjustments are made to enhance the usability, functionality, and overall user experience of the habit tracker application.